The people who were already living inside the village before the period the Oni appeared are led by the Guards, whereas the refugees are led by the Samurai. There are two other factions that control Mahoroba Village. They’re tasked with protecting all that remains of humanity in the Midlands region. The player aligns themselves with the Slayers, an organization of warriors who act as a controlling body after the Meiji Government collapsed thanks to the Oni. This curse means the player is constantly at risk of being sent back through time once more - not exactly a comfortable spot to be in.įrom here on, every waking moment is spent attempting to look for links to the past while slowly working to recover each memory. It soon turns out that you aren’t supposed to be in this period, and a certain power is out there trying to correct the situation. This was alluded to in previous games when stories were told how the Oni don’t follow the concept of time and are able to freely travel between the past, present, and future. It turns out the player was dragged through an Oni Gate, a hole in space which takes its victims to a different era in history. After a brief exchange, you soon realize you are suffering from amnesia of the events prior to the conflict. This event is what mankind calls “the Awakening,” and marked the first encounter with these demons who attempted to advance from the north. Ten years have passed since the time the Oni first appeared in Yokohama, destroying most of the world along with them. There’s no time to play around - you have a job to do.Īfter being spirited away by the Oni following a battle with a giant beast, you wake up in Mahoroba Village, having been saved from a passing professor and her machina partner who found you in the forest. It’s a great way to show the immediacy of danger the world is dealing with while also teaching many of the important systems of the game. Right off the bat, Toukiden 2 throws you right into the action as one of the special units fighting to protect the Yokohama port that is under attack from the intimidating Oni. Was it able to accomplish all the things it set out to do? While the original entry was based around a single hub, developer Omega Force went on an ambitious effort to rapidly expand the scope of the game to make it far more dynamic in nature. Toukiden 2 looks to do something the Monster Hunter series has yet to do (outside of its Frontier, but I’m not counting that) - go open world.
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